So, I figured if I'm going to struggle my way through this process in building a game, I might as well document the ups and downs — hopefully helping out my fellow right-brained people who have thought about trying out game development.
After reviewing many of the options out there, I decided on libGDX because it's free, it's got a lot of documentation, and it handles 2d gaming — which were my basic needs. Take a look over the coming days for the first of many posts. I'll mark them all with a "libGDX" category, making them easier to track down.
One quick mention before I close. If you haven't tried out Udemy, give them a shot. It kinda blows me away how many tutorial videos you get at such a low cost — often $20 or less. In some cases, we're talking well over a hundred videos. You're starting to see comparisons with a college course, to a degree (but without the degree). Anyway, check 'em out.